25.5.09

A Challenger Appears

It's Memorial Day and I'm in Louisville watching Land of the Lost episodes on SciFi. Right now they're going absolutely buck wild with the prismatic effects in the ominously titled "The Possession." Baby brontosaurus wheeling around logs while Chaka carries a hypnotic, power-transferring baton.

I'm buried in a ton of crap I wish I could bring back to Hoboken with me. Lots of manga. I mean LOTS of manga. The cons outweigh the pros, because as much as I love already being smothered by media in my thimble of a room, adding more to the pile doesn't really entice me. I do, however, want to bring back a bunch of crappy old art/comics to scan and post. I have one scanned already that I may post later.

For now, face this new challenger.

19.5.09

Gas Baby: Chapter 5, Page 75

GB75Teaser
Click to read!

At long last, chapter 5 has come to a shocking conclusion! Stay tuned, though, because this baby's tale has only just begun...

12.5.09

Gas Baby: Chapter 5, Page 72

GB72Teaser
Click to read!

It was hard to find a teaser image that would not be considered a "spoiler." This one kind of still is, but that's okay. Chapter 5 is screaming to a close with just three more pages left, folks. In the meantime, I present to you an exciting bit of excrement I like to call...

The Making of Page 72

Here's an intimate peek inside the process of creating a Gas Baby page. First, I start off with this extremely detailed script page:


Then I try to make sense of it with my Pilot Precise V5 pen. I should probably pencil this stuff out beforehand, but I haven't penciled a single page of Gas Baby so I think starting now would be a mistake. Since I've been coloring with Prismacolor markers for this chapter, I have to keep the pre-color details scant. Then I add more lines after the markers have dried.

Here is page 72 before I started coloring:


The pages are mostly done by the time I scan them, but I add more details and fix problems/levels with Photoshop. I have to say, this is probably the only chapter I'll fully color with actual markers. It's not that it's too time-consuming, it's just expensive and I have to be a lot more careful while working on them. I'll still be coloring them digitally, and I might actually have to do that with the very next page, so stay tuned!

11.5.09

Gas Baby: Chapter 5, Page 71

GB71Teaser
Click to read!

Finally, the saga continues! I bet you completely forgot about that savage beast, didn't you? What in the world does Were-Baby have up his sleeve? FIND OUT SOON!

10.5.09

The Week in Preview

Even though I've been pretty busy in the last few weeks, there's no excuse for not continuing to update Gas Baby more regularly! I'm debating whether I should wait until I close out the chapter to post the rest (there are just five pages left) or keep up with the page-by-page action. It's really tough to sit on finished pages, but I know the trickle can wear on both Reader #1 AND Reader #2 (you know who you are). Anyway, working on page 71 now, so until then...


Rainbow... BLAST!

7.5.09

Otaku USA 12

Heavens, it's the 2nd anniversary issue of Otaku USA, available in stores wherever cool magazines are sold! Per usual, I shall regale you with what I contributed to this one, it being Thee Joseph Luster Report and all. Of course, there are many other kool kontents within, perhaps most notably a big honking feature on Harlock and Galaxy Express 999. If you're a thorough person, you might check out the full table of contents here.


But like myself, you are here... for me! In this issue you may enjoy the Games section I edit, which includes two of my reviews: Afro Samurai and Prinny. There are also some game news bits, a brief write-up on Hajime no Ippo: New Challenger, some Street Fighter and Afro Samurai sidebars, and a feature on the D. Gray-man anime.

So go support the fiery, burning passion of the American magazine industry! It is only, like, $5.99!

5.5.09

Ole! Captain Jose!

Oh look, some Ninja Baseball Bat Man fanart. By me!

NBBMCaptainJose

Here is a very large version for you to do something fun with, like download and keep forever.

4.5.09

Scanline City: Ninja Baseball Bat Man

It's been a while since I played an arcade game sizzling enough to inspire a new Scanline City. The original plan was to just keep a running dialogue going about the games Pat and I were playing, but arcade nights are few and far between and typically full of disappointment, with one or two gems sticking out of the crumbling concrete.

This past weekend, however, was Beat 'Em Up bliss, and I may have discovered one of my new favorites:


Ninja Baseball Bat Man (Yakyu Kakuto League Man) is a brawler in the vein of The Simpsons, or something similarly goofy, but it wasn't developed or published by a company I previously considered king of that arena. Nope, it's not a Konami or Capcom concoction, nor is it a mighty scream from Data East; NBBM hails from the halls of R-Type, Irem. Call it a lack of exposure on my part, but I feel like I discovered an entirely new world of wackin' wastoids and crunchin' quarters.


There are four different Ninja Baseball Bat... Men to choose from, ranging from The Fat One to The Short 'N Spunky One, covering all the bases of life as we know it. As established in the long-running mythos of sentai shows, the red one is without a doubt the "main dude" with the most balanced power. Are you really surprised? After all, his name is CAPTAIN JOSE! Of course he's awesome! The combat is completely frantic, and this is just with the two players (myself and Pat) that were around at the time. I can't imagine how wild it would get with four PS2 controllers jammed deep into the PC (sorry, no authentic experience here), but this was plenty insane.


The plethora of special moves and baseball-themed attacks (knock fools around with grand slams, throw home plate in their faces, etc.) aren't wasted on your usual punks with biohazard symbols on their jackets. The enemies are as cartoony as the main characters, starting with little baseball men and growing increasingly deadly... like a dozen baseball men combined into one. The rapid-fire rhythm of knocking sense into them with your fists is broken up at the end of each stage by, what else, big freakin' bosses.

And, as if the game was yanked from my dreams, these bosses are announced with the bom-boppa-bom pomp of a trumpet chorus that peeks out from the floorboards.



Boss battles are where the already stupendous graphics of Ninja Baseball Bat Man really show their stuff. The first boss, Windy Plane, is just that: a giant walking ramshackle jet with a shark face and a whole lot of punch in his propellers. They get better and better as the game goes on, and the energy of it all doesn't dissipate until the final curtain draws on New York City, which is yet another accurate depiction of what was probably going down in Yankee Stadium circa 1993.


There's plenty of variety and, unlike lesser beat 'em ups, Ninja Baseball Bat Man is fun and fresh from beginning to end. As all the competent genre contenders know, doing the same stuff over and over again is just part of the game. The action diverges from beating people up hand-to-hand right when that starts to wear thin, and takes the player into short segments of beating people up... in a snazzy car! The music throughout is just as hectic as the fighting, and while that might not suit everyone's tastes, it works within the confines of this buck wild world.

Ninja Baseball Bat Man is an absolute must-play arcade game, and I'm more than a little sour that I missed out on it as a young impressionable mensch. That Sour Patch Kids cloud has cleared slightly now that I know I can revisit this classic any time I want, and I can only dream that some day it will be reissued as a downloadable title. If this sounds fun to you, seeking out the ROM might be a better solution than holding your breath for that magical day.

2.5.09

The World of Phreekombudae

Today, for those that don't already have your noses deeply wedged in the spine of an Archie Double Digest, is Free Comic Book Day. In celebration of this fine Saturday, Jfish (of Big Man Face and Dark Rainbow fame) commissioned some of his fellow artists to combine their efforts in making a giant map of "Phreekombudae," a world composed entirely of comics!


Being among those valiant folks, I thought I'd share this link with you all. You can check the map out, download a 300dpi version to hand out at a comic shoppe or, if you're in the Portland area, head to Floating World Comics where the initial batch is being handed out. For those that want an immediate compass-point to my own continent, it's the one on the right side that's numbered XXIII. Truly a Co-Co Island, if you will.

I have to give Jason some major props for this, because the scale is pretty massive. Getting everyone to draw comics is one thing, but putting them together in a world map like this is a different beast entirely.