31.7.07

Galactic Ghetto Tablecloth

This right here is a photo of a miraculously unearthed Slamm Dunk drawing found on a pizzeria tablecloth somewhere in New Orleans. Amazing!

And Lo! The Lord Returneth...

... commanding on high through mighty granite channels, "let the drought cease!"

Just got back from New Orleans tonight, where there was much deviltry and doing-that-is-ne'er-well afoot. WERE YOU AWARE: that, in the glorious City at The Ende of the World known as 'Nawlins,' you can procure alcohol and have them pour it in a plastic cup for you to run 'bout the fair land with, laughing all the while, cheeks ever rosy?

Does it sound like fable and fiction? It is not!


Ponder that for a bit and let this moment be the grand premiere of season 6 of The Joseph Luster Report, to which I shall forever remain tacitly and gleefully chained.

P.S. Today is the day of my birth. Celebrate it!

25.7.07

Otakon Nerd-vomit Photo Dump

By "popular demand," here's a gang of photos from Baltimore/Otakon this past weekend. View the sexy contents at your own risk!

otakon
Click the samurai for more!

24.7.07

Radio Jingle

I'm back from Baltimore, but now I'm rolling out to New Orleans tomorrow morning to have brutal "knife fights" with hobos! I'll bring my computer, though, so hopefully I'll actually do some updating. In the meantime, I'll leave you with a savage picture from Otakon (and post more later).

(left to right) Dude on Bicycle, Pete, Umair, Jimmy, Me, Canaan

19.7.07

Podcast: Robotronic Dynamite! #14

Hope this tides you over, because it might be a little quiet around here for the next few days. Off to Otakon!

Listen Here


18.7.07

Big League Chew

Here's my entry into this year's Official Bigwig Productions 18 Hour Film Project, Big League Chew.



Big League Chew (YouTube)

17.7.07

Bigwig Productions' 18 Hour Film Project

48 hours? That's way too long! We're proud to announce the first "annual" Bigwig Productions 18 Hour Film Project. You won't be given any genres to choose from, and you won't be given any character restrictions. I'll take your word for it that you finished it all in roughly 18 hours.

I should have my submission up by tomorrow morning. The deadline for anyone else that's interested is whenever you can get around to it!

16.7.07

Podcast: Robotronic Dynamite! #13

This week is pure TV game MADNESS. Tune in over at the blog or subscribe at the iTunes music store!

Listen Here


15.7.07

Game Review: Rose & Camellia

The game in question (play it!)


Rose & Camellia is a Japanese flash-based game in which you play a broad that gets in smack fights with other broads. I don't read jappernese, but it's probably an argument about a doily or the color of a bedspread.


You start off in a pretty easy battle against what appears to be, for lack of better words, a bitch. By mousing across her face, you slap her, and selecting to evade and then mousing over your own mug dodges the next attack and gives you room to counter. It's basically Mike Tyson's Punch Out for dames.


The above screen is as far as I made it, but I'm gonna go ahead and scream for a Wii version. Maybe they could even make a plastic slap-hand attachment and sell it for $19.99!

14.7.07

Battle of the Demos: Eternal Sonata VS Blue Dragon

After playing more of each, I think I'm going to have to go with Eternal Sonata for the currently demoable RPG to play this year. While I stand by my thought that it's tough to demo an RPG (out-of-context battles ahoy), there are many more annoyances with BD that even the dimming shroud of alcohol fails to blanket.


My first exposure was the Fortress level, which was cushioned with some cool boss fights. The other stage, however, shows more of the gameplay pitfalls that I don't look forward to encountering as much. For one, I don't really feel like I'm doing anything in battle. Okay, to be more blunt, I have little idea what's going on at any given moment.

The aforementioned boss fights also do one of my least favorite things: they start off by granting the boss a bunch of turns in which they inflict a bunch of status effects and whatnot. This slows the process down more than anything, but it's still annoying. The music is pretty rad, though.


Also, there are poo snakes.

But, like I said before, I don't really think any RPG demos very well. To me it's like being shown an excerpt from a book. It may be a pretty well written few hundred words, but out of context it's utterly meaningless. Por exemplo, I don't know that Dragon Quest VIII would have been the experience it was without the first unforgettable moment when that beautiful music swelled as the sun went down over my party's caravan.

Therefore, I shall reserve my ultimate and righteous judgment!

13.7.07

Podcast: Robotronic Dynamite E3stravaganza: Sony

Sorry this one is so late. It's been up on iTunes for a while, but we had some other technical difficulties. If you haven't listened to it yet, do it now!

Listen Here!

Galactic Ghetto Sketchbook: Colour is Cooler

I forgot that I started coloring this a while back. I was about to start up again, but I kind of like it as it is!

12.7.07

Big Man Face: The Movie: The Rough Cut

Technically, Big Man Face: The Movie (a Blackluster film) has existed in rough cut form since 2005. However, it was always too long to upload, and I no longer have the original files on this computer. The HD tapes remain in LA, where it shall one day see completion!


Some things you should know about the rough cut, for it is an interesting tale! Fit the first: there is none of the original audio in this version. Until we pony up for some studio time, the movie's only sound is comprised of some last minute ghetto dubbing done in Wes' apartment (AKA Casa de Boi).

Secondly, you'll notice there is quite a bit of green screen here! I'd like to think we inspired the conception of Zack Snyder's 300, but, unfortunately, we lack their resources! Use your imagination- the backgrounds are all going to be cartoony drawings, set between an animation sequence at the beginning (partially depicted in this lovely comic page), one of the short bus crashing, and a wild montage of people chasing BMF in his carriage.

Other than that, enjoy! The makeup FX were done by the legendary Gabe Bartalos, and the movie stars Jason Fisher, as well as a few others and about a dozen versions of Wes and myself.

Part One


Part Two


Part One & Part Two (YouTube)

11.7.07

Podcast: Robotronic Dynamite E3stravaganza - Nintendo

JoE and I are back with more hot E3 coverage, straight from the frontlines of sitting in front of G4 and a live internet stream!

Listen Here

Podcast: Robotronic Dynamite E3stravaganza - Microsoft

JoE and I decided to sit down and jam on our impressions of Microsoft's E3-opening press conference, all in sexy bite-sized form!

Listen Here

Blue Dragon Demo!

Now! Holy crap, I didn't think this was hitting Xbox Live for another week or two! More on the game when I play it- It's a 1.13 gig DL, so it might be a little bit.

8.7.07

The Darkness

I just wanted to make a quick post before I go out to make more HOT RAP JAMZ. I started The Darkness tonight and hoooo man. Right now I'm just walking around the subway staring at all of the graffiti and posters littering the walls. It's definitely one of the best looking games I've ever seen.

New Robotronic Dynamite this week, folks! Until tomorrow, PEACE.

7.7.07

Spoiler-proof Vest

Though it's probably suicidal to post this here, I'm almost fully spoiler-proof for Death Note. I just nabbed the last couple of volumes in an effort to finish it all before Otakon in a couple of weeks, because I know some douchebag is going to be wearing something that kills the end, or I'll turn a corner and see a swarm of nerds squealing and reenacting the final pages of the manga.

I'm actually not usually this anal about spoilers, but I really don't want to know what happens until I get there. Please feel free to bomb my comments with reveals, but I ain't readin' that mess until I'm done.

5.7.07

Star Fox 64 Revisited

I jammed this game a bit earlier to take a break from staring at blank text files, and boy does it ever hold up. Not visually, of course, because Nintendo 64 graphics age about as poorly as those on PSone. If Playstation is the Atari 2600 of the Pepsi Generation™, then N64 is the... Atari 7200, maybe.


But the gameplay is still out of this world (literally, hyuk!), and Koji Kondo's score is really memorable (like Ocarina of Time in space). I remembered it being a little harder than it is, but you can always roll around searching for the secret tricks to open alternate paths. Even so, I played through the regular route twice in a row without dying once. I still need to get the "real ending," and I recall that being kind of challenging.

One thing that really grinds my gears is how this game has more "voice acting" than pretty much any first party Nintendo game ever. Though I miss Falco's "dub dub dub dab duh" speak, and the voices here sound like they're coming through a Gameboy speaker, it's a shame that Nintendo is still stuck in their world of gibberish and baby-talk.


Here's a little anecdote about the game from when it was released. My friend Canaan asked me one day, I guess we were Sophomores in high school, "so, are you going to get Star Fox 64?" I looked at him, presumably with disdain, and responded snappily, "Why WOULDN'T I!?"

4.7.07

Podcast: Robotronic Dynamite TRANSFORMERS SPECIAL

This is about as epic as it gets. Five dudes jabber-jawin' about the new Michael Bay Transformers epic and beyond!

Listen to it here (SPOILERS)

Podcast: Robotronic Dynamite! #11

The long two week break is over, folks, and Joseph Luster (that's me!) Brandon Fincher and Joe Shieh are back to jam on games like Persona 3 and The Darkness, one of Hollywood's big summer blockbusters, and more.

Go, quickly!


This was recorded on Sunday, so don't expect any Michael Bay talk, but get ready for a senses shattering bonus all-Transformers episode, coming insanely soon!

3.7.07

Transformersgeddon 2: Bigger, Dumber, Louder

It's Tuesday, which means Transformers has come and gone for the especially nerdy and/or intrepid opening night enthusiasts. However, those that truly absorbed Bay's explosive take on the toy-selling franchise will probably want to go back for seconds or thirds.

Truthfully, it's hard to take it all in in a single sitting, even at 2 hours and 20 minutes. Even during the stretches in which robots are nowhere to be seen, you will be thinking about robots; plotting out in your mind the many ways that these behemoths will pummel one another in an upcoming scene.

The rest of the time, you'll be wrestling with the reality that you are, in fact, witnessing a live-action Transformers movie. I don't think this really hit me before the Autobots first banded together and "rolled out." It's a startling revelation, that's for sure.

Aside from the incredible and seamless special effects, the movie's greatest strength is that it never takes itself too seriously. Heck, it's actually a pretty funny movie throughout. The giant HASBRO credit at the beginning is there to remind you that, like in the cartoon, the Transformers are essentially auctioning their shiny bodies off to each viewer, displaying blister-packaged action figures writ large.


Some will complain about the way that the action is shot, to which I will assume they have never seen a Michael Bay movie before. There's a lot of wild, close-up shaky-cam action, and most of it serves to rub up and down the audience's collective shaft right before blowing out a massive money shot.

Some will also have beef with the breaks between giant robots beating the tar out of each other, but I have enough faith in humanity to believe that these caveats will be crushed eternally once the flick kicks into what is, hands down, the most jaw-dropping final act that will be projected onto screens for the rest of the year.


For my money, "Bay dunnit." I don't know what else I could have wanted from a live-action Transformers movie. I think, were it a hair nuttier, it would be Bay's very own Final Wars; it's ridiculous enough, so maybe it just needed guys in rubber suits to take it home.

2.7.07

Twenty-two Hours Remain

Until my eardrums are ravaged by Peter Cullen's impossibly bassy voice; my eyes ripped to shreds by transforming robots and Megan Fox. Car-tune Week was meant to be a preface to this Earth-shattering experience, but we all know how steady that's been thus far. Nevertheless, a "week" in JLR terms doesn't match the temporal laws of your tiny planet.

Revere me, for I am The King of Car-tunes!